THE PALADIN
-Paladin.Great build for a Holy Knight of Justice, this type is really a good Tank with a good possibility in dealing damage, there are several builds in the paladin type:
Skills: Restoration and Destruction as the main schools of magic, Heavy armor for defense and One Handed/Two Handed weapon depending on your play style, Smithing and enchanting must be leveled up for extra damage, protection and Health/Stamina saving.
- Dual wield: Great damage over time but without defense, having the ability to use magic as support and take heavy damage from the enemies, really fun play style but need some skill and knowledge to have the best gear, weapon and enchantments. This build in combination with a high skill in Heavy armor and expert hands in mobility can create a chaos in the battlefield.
- Shield Wall: Mainly focused in defense, leaving the damage in a minimum, with the leveling in the perks of blocking the damage will be growing, fun play style, not hard to play but can take some time to do some serious damage in battle, slow but strong option.
- Two Handed: A pure paladin in strong blows and power attacks, sacrificing some defense for extra damage, this option has a lower change between weapons and spell and can make the battle a little tedious because of the time wasted in changing from weapon to spell, that's why this build rely more in damage and have Restoration magic for support.
- One Handed/Spell: In this build you rely in weapon/spell combination, normally you must swap between Restoration and Destruction while dealing damage with your enchanted weapon, fun play style but difficult to master, similar to the Battle mage, but with a little more of due to the knowledge required of smithing, enchanting, spells and weapons.
Skills: Restoration and Destruction as the main schools of magic, Heavy armor for defense and One Handed/Two Handed weapon depending on your play style, Smithing and enchanting must be leveled up for extra damage, protection and Health/Stamina saving.